티스토리 뷰
Rx 사용한 소스 정리 중 사용한 버전은 Rx SDK 1.1.11011
//기본 Linq 쿼리
var cards = from kkk in op.Entities
where kkk.Cards != null && kkk.Cards.Any() == true
let c = kkk.Cards
from jjj in c
select new UserCard(this.CommonDomainContext, kkk, jjj);
var cards2 = from kkk in op.Entities
where kkk.Cards == null || kkk.Cards.Any() == false
select new UserCard(this.CommonDomainContext, kkk, null);
var tcards = cards.Concat(cards2).OrderBy(p => p.User.Name);
//옵저버블로 만들고, 스레드 풀을 사용하고, 디스패처쓰고, 서브스크레블
tcards.ToObservable()
.ObserveOn(Scheduler.ThreadPool)
.ObserveOnDispatcher()
.SubscribeOnDispatcher()
.Subscribe(
p =>
{
//next
this.UserCards.Add(p);
},
c =>
{
//complete
});
//레이지로 만들어서 사용해 보기도 했는데..원하는 방향이 아니였음
Lazy<ObservableCollection<UserCard>> lu = new Lazy<ObservableCollection<UserCard>>(
() =>
{
ObservableCollection<UserCard> collection = new ObservableCollection<UserCard>(tcards);
return collection;
});
this.AllUserCards = lu.Value;
//스케줄러만 사용해서 스레드풀로 처리를 해볼려고 했는데..실행은 가능하나, 원하는 결론이 아님
Scheduler
.Schedule(Scheduler.ThreadPool,
sc =>
{
foreach (var user in op.Entities)
{
if (user.Cards != null && user.Cards.Any() == true)
{
var cards = from kkk in user.Cards
select new UserCard(this.CommonDomainContext, user, kkk);
cards.ToList().ForEach(p =>
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
this.UserCards.Add(p);
});
});
}
}
});
//Linq subquery 사용 - Include
var orgMembers = this.ObjectContext.USERs_Proc(organizationId).ToList();
var results = from id in orgMembers
join member in
(
from user in this.ObjectContext.Users.Include("Cards")
let cs = user.Cards
where user is Member
&& (userName == "" || (user as Member).Name.Contains(userName))
&& (cardId == "" || cs.Count(c => c.Id.Contains(cardId)) > 0)
select user
)
on id equals member.Id
select member;
//Rx 타이머
var timer = Observable.Interval(new TimeSpan(0, 0, 1))
.ObserveOnDispatcher();
timerDisp = timer.SubscribeOnDispatcher()
.Subscribe(time =>
{
if (this.Progress + 60 >= this.Total)
{
this.Progress = this.Total;
timerDisp.Dispose();
}
else
this.Progress += 60;
});
//2개의 컬렉션을 가지고 새로운 컬렉션 생성하고, DataContext에 넣고, SubmitChange() 실행, Submitting 중 Cancel 가능
//모든 작업을 쓰레드풀에서 실행
Scheduler
.Schedule(Scheduler.ThreadPool, () =>
{
var results = from kkk in cards
from jjj in permissionGroups
let d = (jjj is DoorPermissionGroup ? new CardDoorPermissionGroupRelation() { CardId = kkk.Id, GroupId = (jjj as DoorPermissionGroup).GroupId, LastState = 1 } : null)
let f = (jjj is FloorPermissionGroup ? new CardFloorPermissionGroupRelation() { CardId = kkk.Id, GroupId = (jjj as FloorPermissionGroup).GroupId, LastState = 1 } : null)
let p = (jjj is PartitionPermissionGroup ? new CardPartitionPermissionGroupRelation() { CardId = kkk.Id, GroupId = (jjj as PartitionPermissionGroup).GroupId, LastState = 1 } : null)
select new { door = d, floor = f, partition = p };
var doors = from kkk in
(from kkkk in results
where kkkk.door != null
select kkkk.door)
join jjj in this.Context.CardDoorPermissionGroupRelations
on new { kkk.GroupId, kkk.CardId } equals new { jjj.GroupId, jjj.CardId } into outer
from o in outer.DefaultIfEmpty()
where o == null
select kkk;
var floor = from kkk in
(from kkkk in results
where kkkk.floor != null
select kkkk.floor)
join jjj in this.Context.CardFloorPermissionGroupRelations
on new { kkk.GroupId, kkk.CardId } equals new { jjj.GroupId, jjj.CardId } into outer
from o in outer.DefaultIfEmpty()
where o == null
select kkk;
var partition = from kkk in
(from kkkk in results
where kkkk.partition != null
select kkkk.partition)
join jjj in this.Context.CardPartitionPermissionGroupRelations
on new { kkk.GroupId, kkk.CardId } equals new { jjj.GroupId, jjj.CardId } into outer
from o in outer.DefaultIfEmpty()
where o == null
select kkk;
//이렇게 작업하면 스케줄 취소를 했을때 오류가 발생하지 않음
doors.Cast<CardDoorPermissionGroupRelation>().ToList().ForEach(
p => this.Context.CardDoorPermissionGroupRelations.Add(p));
floor.Cast<CardFloorPermissionGroupRelation>().ToList().ForEach(
p => this.Context.CardFloorPermissionGroupRelations.Add(p));
partition.Cast<CardPartitionPermissionGroupRelation>().ToList().ForEach(
p => this.Context.CardPartitionPermissionGroupRelations.Add(p));
submitOp = this.Context.SubmitChanges(
p =>
{
//공통
timerDisp.Dispose();
if (p.HasError == false)
{
if (p.IsCanceled == false)
{
//끝까지 완료
this.IsCompleted = true;
if (this.Completed != null)
{
this.Completed(this, EventArgs.Empty);
}
}
else
{
//중간에 취소
this.IsCanceled = true;
this.Context.RejectChanges();
}
}
else
{
p.MarkErrorAsHandled();
this.Context.RejectChanges();
}
}, null);
});
public void Cancel()
{
if (submitOp.CanCancel == true)
{
submitOp.Cancel();
}
}
///스케줄러와 Linq를 이용해서 대량 데이터 수정
addOpDisp = Scheduler
.Schedule(Scheduler.ThreadPool, () =>
{
var results = from kkk in cards
let ds = (from door in kkk.CardDoorPermissionGroupRelations
select door.LastState = 1)
let fs = (from floor in kkk.CardFloorPermissionGroupRelations
select floor.LastState = 1)
let ps = (from part in kkk.CardPartitionPermissionGroupRelations
select part.LastState = 1)
let state = kkk.DownState = 1
let sum = ds.Count() + fs.Count() + ps.Count()
select sum;
foreach (var r in results)
{
}
submitOp = this.Context.SubmitChanges(
p =>
{
if (p.HasError == false)
{
if (p.IsCanceled == false)
{
//끝까지 완료
this.IsCompleted = true;
if (this.Completed != null)
{
this.Completed(this, EventArgs.Empty);
}
}
else
{
//중간에 취소
this.IsCanceled = true;
this.Context.RejectChanges();
}
}
else
{
p.MarkErrorAsHandled();
this.Context.RejectChanges();
}
//공통
if (addOpDisp != null)
addOpDisp.Dispose();
}, null);
});
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